Department:Cambridge School of the Creative Industries
Areas of Expertise: Audio and Music Technology
Steve’s research interests focus on a novel approach to hybrid virtual acoustic simulation. He teaches studio practice and recording techniques. He has a professional interest in developing good practice in learning and teaching.
Steve joined the Faculty of Science and Technology in September 2015. His undergraduate and Masters degrees were awarded by the University of York and the University of Edinburgh respectively.
As an undergraduate, Steve held a keen passion for sound and acoustics, researching these topics for both his BEng and MSc dissertations. During his time as a PhD student at the University of York, Steve developed his rigorous, supportive and inclusive approach to learning facilitation as a 'Post-Graduate who Teaches'.
Upon completion of a postgraduate academic development programme (Preparing Future Academics, University of York), Steve was one of a select few awarded for significant commitment to professional academic practice. He is currently furthering his education in research practice through finalising his PhD dissertation, as well as undertaking a Postgraduate Certificate in Learning and Teaching.
Stephen is a member of our Sound And Game Engineering Research Group.
EPSRC Doctoral Training Grant – University of York
Oxnard, S., O’Brien D., van Mourik J., Murphy D. (2015). Frequency-dependent absorbing boundary implementations in 3D finite difference time domain room acoustic simulations.
Oxnard, S. and Murphy, D. (2014). Achieving realistic auralisations using an efficient hybrid 2D multi-plane FDTD acoustic model. Available: https://depositonce.tu-berlin.de/handle/11303/178
van Mourik, J., Oxnard, S., Foteinou, A., Murphy, D. (2014). Hybrid acoustic modelling of historic spaces using blender.
Oxnard, S. and Murphy, D. (2013). Room impulse response synthesis based on a 2D multi-plane FDTD hybrid acoustic model. Available: http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=6701887&tag=1