Sound And Game Engineering Research Group

Student at mixing desk

The Sound And Game Engineering research group seeks to further knowledge and innovation throughout the field of audio/sound engineering.

Our main research topics include:

  • Data sonification and auditory display
  • Sound synthesis, sound design, physical and mathematical modelling
  • Analogue and digital synthesisers
  • Microcontrolled platforms and Internet of Things for gaming and sound engineering
  • Serious games, digital and real-world game-based learning
  • Assisted navigation, virtual reality and immersive systems
  • Ultra-portable audio/video performance system
  • Signal analysis and signal processing for music and audio signals
  • Live audio/visual performances and remote, collaborative platforms
  • Room acoustics simulation and room impulse response synthesis.
  • Live recording, multimedia production and loudness war
  • Material modelling

We also aim to exploit existing technologies and develop innovative techniques in audio engineering and computer gaming technology, especially for the creative industries.

Our ongoing research includes the psychoacoustic perception of loudness in commercial music on forensic analysis of mains hum in recordings, and on gestural controllers for live audio and video performance. Some of our group members are also active as musicians, producers and sound engineers. We have strong links with prestigious international institutions such as CERN (Switzerland) and NASA (USA). We all have knowledge transfer schemes in place with local industry such as i-Dash and Quickmap.

Our current research activities include:

  • Data sonification in biomechanics, rehabilitation, motor control
  • Data sonification for neuroscience and cancer research - a collaboration with Birmingham City University and Geneva University Hospital.
  • Predicting marathon split times to assist in training and pacing - a collaboration with Dr Dan Gordon, a member of our Cambridge Centre for Sport and Exercise Sciences.
  • Iterative signal decomposition for lossless compression.
  • Fast approximate Fourier transform for signal analysis (e.g. phase binning).
  • Remote performances and network enabled audio/video communication.
  • Agent based systems for currency-independent, multi-commodity barter in computer game environments.
  • Effect of dynamic range compression on the quality and loudness of commercial music.
  • Ballistic performance of Polycarbonate, Polymethyl-methacrylate and laminated plate under axial and inclined dynamic impact.
  • Dynamic flow and failure of laminated transparent materials under high velocity impact.

We welcome enquiries about possible collaborations, postdoctoral projects or PhD study in the areas above. Please contact members directly (see individual staff pages for emails, detailed research interests and publications) or contact Dr Domenico Vicinanza, our research group director, with any general queries.


Find out more about our group members by exploring their staff profiles.

Dr Domenico Vicinanza (Director)
Dr Douglas Nunn
Ian Brown
John Ward
Dr Shabnam Sadeghi-Esfahlani
Stephen Oxnard
Dr Thomas Thompson
Tim Reynolds
William Campbell