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4 April 2018
On two evenings during March the team from REACTOR hosted introductory seminars for individuals from local businesses who want to learn more about how the theories of game-play can be incorporated into small businesses’ products and processes to enhance experiences. The first seminar took place in Peterborough, on 7 March, and the second in Cambridge, on 28 March – in each city’s respective Allia Future Business Centre.
30 January 2018
Anglia Ruskin’s REACTOR launches new facility to help Cambridgeshire businesses
16 January 2018
Anglia Ruskin’s £1m project aims to grow applied gaming sector across the region
22 November 2017
We officially kicked off the Big Gamification Challenge 2018 on Wednesday 8 November at the introductory seminar at the Holiday Inn, Peterborough.
19 October 2017
REACTOR’s first initiative, The Big Gamification Challenge, culminated at a Showcase event at The Junction in Cambridge on Thursday 28 September.
25 September 2017
The first ever Big Games Challenge kicked off in March 2017, with prospective participants invited to submit their ideas on solving problems or enhancing experiences within a particular sector using applied gaming, or gamification.
12 July 2017
The school summer holidays may be rapidly coming in to focus but by no means has this diminished the determination of REACTOR’s participants. Early evening on Monday 3 July, 15 enthusiasts, small-business owners and REACTOR mentors congregated for the first Summer Meetup, at the Hilton Cambridge City Centre.
13 June 2017
On Wednesday 31 May the five teams participating in the Big Games Challenge attended the first Big Games Pitch. In the morning the teams – made up of individuals and representatives from SMEs from across the Cambridgeshire/Peterborough region – met with the Big Games Challenge (BGC) Mentors to discuss and refine their concepts and pitches, and to prepare for the judges’ questions that would follow.
7 April 2017
The seminar was held to provide interested parties with further information about the Challenge, to kick start attendees’ thinking about the ways in which applied gaming can practically affect behaviours, and to highlight the opportunities for the local economy that the tourism sector offers.