DigiFest 14 September – Cambridge

14 September 2018, 09:30 - 17:00
Cambridge campus

Book online via Business World – search for DigiFest and select the event in Cambridge

Programme

Time  Activity  Location
 9.30–10.00  Registration  COS 125
 10.00–10.10
 Welcome
 COS 124
 10.10–11.00
Play button iconBadge for Finding, using and managing information digital literacyBadge for Working in the digital age digital literacy  Keynote: Developing competencies for learning in the digital age – Steve Wheeler  COS 124
 11.00–11.15
 Break  COS 125
 11.15–12.10
Play button icon  Lightning Strikes
  Dr Claire Pike
  Vanessa Ferguson and Paul Driver
  Dr Dan Gordon
  Dr Yvonne Norgett
  Dr Mat Timmis
 COS 124
 12.10–1.10 Badge for Problem-solving in the digital world digital literacy Teaching Room Technologies – Jason Williams and Sarah Gyles (AL&T and ITS)
Play button iconBadge for Digital responsibilities digital literacy  Data Protection: the law and what it means for me – Dawn Taylor and David Humphreys (University Secretary's Office)
Badge for Problem-solving in the digital world digital literacy Using Canvas for real-time simulations – Cheryl Grayson (LAIBS)
 LAB 109
 COS 108
 LAB 005
 13.10–14.00  Lunch   COS 125
 14.00–14.45 Play button iconKeynote: Why our Digital Strategy matters – Professor Roderick Watkins   COS 124
 14.45–15.15 Badge for Creating digital content digital literacy Active learning toolkit – Ann Haigh (LAIBS)
Badge for Problem-solving in the digital world digital literacy Optimising use of Canvas capabilities to develop a fully rounded experience for science students – Dr Linda King (FST)
Play button iconBadge for Problem-solving in the digital world digital literacy The joy of failure and the power of play – Paul Driver (FHSCE)
 COS 207
 COS 312
 COS 108
 15.15–15.30  Break   COS 125
 15.30–16.00 Badge for Problem-solving in the digital world digital literacy Can Canvas tools and other technologies make team-based learning more efficient? – Dr Helen Benton (FST)
Badge for Finding, using and managing information digital literacy  LinkedIn Learning – Sarah Gyles (ITS)
 LAB 005
 COS 108
 16.00–17.00 Badge for Creating digital content digital literacy The Yellow Brick Road: Building learning pathways in Canvas – Ian Brown (FST)
Play button iconBadge for Problem-solving in the digital world digital literacy Poll Everywhere – Dr James Trueman (AL&T)
 LAB 005
 COS 108


Play button iconWe have added an icon to show which sessions will be live streamed.

Badge for Finding, using and managing information digital literacy

Badge for Working in the digital age digital literacy

Badge for Creating digital content digital literacy

Badge for Digital responsibilities digital literacy

Badge for Problem-solving in the digital world digital literacyDigital literacy skills

Developing Competencies for Learning in the Digital Age – Steve Wheeler

Abstract

The rapid proliferation and deployment of smartphones, pervasive computing, social and personal technologies is changing the higher education landscape. In this presentation I will argue that new media present new opportunities for learning through digital technologies, but that such opportunities will require new literacies. This is not just my view - it reflects the views of many other commentators including Lea & Jones (2011), Beetham et al (2009) and Lankshear & Knobel (2006). Essentially, the traditional literacies that have dominated higher education in the past are thought to no longer be sufficient in the face of recent changes. I will explore a range of new 'digital literacies and competencies', discuss the concept of 'digital fluency' and highlight some new and emergent pedagogical theories, including connectivism, heutagogy, paralogy and rhizomatic learning, that seek to explain how students are learning in the first part of the 21st century.

Bio

Steve is a Learning Innovations Consultant and former Associate Professor of Learning Technologies at the Plymouth Institute of Education where he chaired the Learning Futures group and led the Computing and science education teams. He continues to research into technology supported learning and distance education, with particular emphasis on the pedagogy underlying the use of social media and Web 2.0 technologies, and also has research interests in mobile learning and cybercultures. He has given keynotes to audiences in more than 35 countries and is author of more than 150 scholarly articles, with over 6000 academic citations. An active and prolific edublogger, his blog Learning with 'e's is a regular online commentary on the social and cultural impact of disruptive technologies, and the application of digital media in education, learning and development. In the last few years it has attracted in excess of 7.5 million unique visitors.

Lightning strike: Use of wiki-webpages within Canvas as a Level 6 student assessment – Dr Claire Pike

Abstract

The BSc (Hons) Biomedical Science Level 6 'Molecular Cell Biology' module includes an assessment wherein students work in groups to create a wiki website on a defined class of protein. The wiki sites are housed on Canvas; student groups are given 'write' access to a designated sub-part of the module site, together with the necessary training in class to use the interface.
This is an authentic form of assessment, given that protein structural research and bioinformatics-based data are often communicated via user-created and -curated web platforms; it acts to increase employability of our students within the molecular cell biology sector. It is also a form of group work that is accessible to students with complex extra-curricular demands, as students can work collaboratively without necessarily being in the same physical location.

Bio

Claire is Deputy Head of Department for Biomedical and Forensic Sciences, and a Principal Lecturer in Biomedical Science and Biotechnology. Her subject background is in molecular genetics and epigenetics, and she currently leads modules in this field at Levels 6 and 7. Claire received an Anglia Teaching & Learning Project Award this year for her pedagogical research, “Assessment for Learning in the UK and Malaysia: A mixed-methods study".

Lightning strike: Digitising Experience: The Creation and Application of Immersive Simulations in the Context of Social Work Training – Vanessa Ferguson and Paul Driver

Abstract

Detailed and elaborate spatial simulations are commonly used in the education and training of healthcare professionals. Learners benefit from replica operating theatres and clinical skills environments that enable them to gain insight from the hands-on aspect of authentic scenarios that permit them to apply there what they have learned in context. However, these physical recreations are expensive to build and extremely rare in the context of social work training. Our objective is to improve the learning experience for social work students, train safer social workers, and explore the feasibility of using digital simulations to train real world skills.
This talk is designed to appeal to anyone involved with or interested in the teaching of health and social care. In recognising the value of skills-based learning in this academic field, the authors have devised and delivered interactive skills session using immersive digital technology. This allowed students to explore environments that would have otherwise been inaccessible to them at this point in their training.

Bios

Vanessa is a social work lecturer at Anglia Ruskin University, Cambridge, UK. She worked in the adult mental health field for 7 years as a social worker, where she operated as an Approved Mental Health Practitioner and Team Leader for an adult crisis team before becoming a lecturer. Vanessa has an undergraduate degree in Psychology and Sociology, and a Master’s Degree in Social Work. She has a continued interest in mental health training.
Paul is an Educational Technologist at Anglia Ruskin University. He has 25 years of teaching experience and holds an M.A. in Creative Media Practice (Education). He is an award-winning materials writer, a teacher trainer, graphic designer, and book illustrator. Paul’s research interests span across many fields, exploring the roles of technology, virtual reality, game design, play, and embodied cognition.

Lightning strike: Title TBC – Dr Dan Gordon

Abstract

To be confirmed

Bio

To be confirmed

Lightning strike: Title TBC – Dr Yvonne Norgett

Abstract

To be confirmed

Bio

To be confirmed

Lightning strike: Utilising Canvas to develop practical competencies – Dr Mat Timmis

Abstract

The new Learning Management System, Canvas allows students to record and upload videos for you (the lecturer) and students to view and critique. This presentation will demonstrate :

  1. How you can develop practical competencies in our students using Canvas.
  2. How you can create a collaborative learning environment in Canvas.

Data will be provided to demonstrate the tangible benefit of this approach.

Bio

Mat is a Deputy Head for the Department of Sport and Exercise Sciences with a remit of developing Learning, Teaching and Assessment. In 2016 Mat was awarded his SFHEA and MA Education. He is particularly passionate about using digital technologies to improve student learning.

Teaching Room Technologies – Jason Williams and Sarah Gyles

Abstract

Join us for an exploration of the classroom technologies that support your teaching. What needs to be considered during content delivery design? What do you find when you arrive in a classroom? How can you incorporate some of the interactive technologies to engage students and how do you go about getting started? (e.g. BoB, PollEverywhere, MyPlayer, lecture capture).
This course is aimed at those who are new to the University or perhaps are unsure of some of the facilities in some of our 300+ teaching spaces. We want to boost your confidence in Windows 10, projectors, touch screen panels, and the interactive boards to name a few.

Bio

Jason is Digital Media Specialist at Anglia Learning & Teaching (AL&T). He generates media for AL&T, including filming conferences and seminars, editing, taking photographs and collaborating with our team. Jason delivers staff development, including face-to-face, one-to-one, group, and online training. He creates and leads online courses such as Open Educational Resources in 15 minutes and Google Tools for Student Engagement. He works on learning, teaching and assessment projects and is currently leading on 5 and 10 Minutes of Digital Literacy.
Sarah is a Microsoft Certified Expert and a FHEA IT Trainer, specialising in Microsoft applications training and other systems such as ASTRA, AV Technologies and Adobe Dreamweaver. Training through face to face sessions, one-to-ones and instructional videos, Sarah is responsible for administration of Lynda.com and Microsoft Imagine Academy.

Data Protection: the law and what it means for me – Dawn Taylor and David Humphreys

Abstract

2018 has seen the biggest change in data protection legislation for a generation. The privacy rights of EU citizens have been substantially enhanced which means the obligations on companies to protect personal data and demonstrate accountability is more demanding. Learn more in a short presentation tailored for the education sector, with tangible examples for both our academic community but also those in professional services. Find out what ARU has done to meet the new rules and get some practical advice so you can continue with ‘business as usual’ within the legal framework. Some examples (again applicable to our sector) of when it all goes wrong will also be presented. If you teach our students or access their records this one’s for you.

Bios

Dawn is Head of Compliance & Risk and is responsible for the GDPR implementation programme at ARU.
David is Information Compliance Manager and will start with ARU in early September from Essex County Council.

Using Canvas for real-time simulations – Cheryl Greyson

Abstract

Welcome to the simulated world of the marketing team in a busy UK supermarket! This is a one-hour, fully immersive and interactive experience using innovative technology-enhanced teaching and learning techniques. If you are interested in active and object-based learning and using Canvas as a live, experiential learning tool, then come along for the full student experience! This will be a fast-paced, lively workshop requiring your full participation so please arrive on time.

Bio

Cheryl is Acting Deputy Head of MET (LAIBS). Her research focuses on children’s digital brand relationships and preference. Cheryl is interested in teaching pedagogy, particularly active learning. Prior to working at ARU, she ran her own marketing consultancy and worked in advertising marketing at The Economist and Forbes Magazine.

Active learning toolkit – Ann Haigh

Abstract

Active learning can transform the educational experiences of students, enabling them to achieve and surpass their goals (Biech (2015), Dunlosky et al (2013) Wolff et al. (2015)). What is clear is that universities need to quickly move to not only an inclusive curriculum, but to an active, collaborative learning environment to enable us as educators to provide a transformative educational experience. We need to be stimulating student’s curiosity and enabling their learning and build their confidence in working with others and problem solving. Facilitating the development of these skills for students is difficult to achieve with the traditional didactic method of teaching often associated with universities.
This session will demonstrate the early design and content of the Business School’s Active Learning Toolkit. The toolkit is designed to help staff to identify a variety of suitable active learning methods to introduce to their teaching.

Bio

Ann is Assistant Learning Teachnologist in LAIBS.

Optimising use of Canvas capabilities to develop a fully rounded experience for science students – Dr Linda King

Abstract

In the Department of Biomedical and Forensic Sciences, we have worked closely with the faculty learning technologists in developing and enhancing both course and module Canvas sites. We wish to provide a rounded learning experience for the students by making full use of the capabilities Canvas has to offer. We also try to provide a consistent set of Canvas sites, so that specific information is easy to find, but we also encourage creativity by individual lecturers to provide a fully blended learning experience.

Bio

Linda is currently Deputy Head of the Department of Biomedical and Forensic Sciences, in charge of learning, teaching and curriculum. As such, she has led the departmental implementation of Canvas. She teaches on the Biomedical Science course, running two first year modules as well as contributing teaching to a number of other modules on the course.

The joy of failures and the power of play – Paul Driver

Abstract

Why do we avoid failure in real life but thrive on it in games? In many games you will lose a hundred times for every fleeting victory. Try, die, repeat. Try, die, repeat. How is this fun and what can we learn from it? This session will examine how failure, play, fun and learning are intertwined, looking at how specific game mechanics can be applied in learning design and the creation of learning materials.

Bio

Paul is a Learning Technologist at FHSCE. He has 25 years of teaching experience and holds an MA in Creative Media Practice (Education). He is an award-winning materials writer, a teacher trainer, graphic designer and book illustrator. Paul’s research interests span across many fields, exploring the roles of technology, virtual reality, game design, and embodied cognition.

Can Canvas tools and other technologies make team-based learning more efficient? – Dr Helen Benton

Abstract

To be confirmed

Bio

To be confirmed

LinkedIn Learning – Sarah Gyles

Abstract

Lynda.com is changing to Linkedin Learning. See what the new interface will look like as well as refresh yourself on some features of Lynda.com such as personal playlists, Learning Pathways and also how to take advantage of Lynda.com’s content mapping service.

Bio

Sarah is a Microsoft Certified Expert and a FHEA IT Trainer, specialising in Microsoft applications training and other systems such as ASTRA, AV Technologies and Adobe Dreamweaver. Training through face to face sessions, one-to-ones and instructional videos, Sarah is responsible for administration of Lynda.com and Microsoft Imagine Academy.

The Yellow Brick Road: Building a Learning Pathway in Canvas – Ian Brown

Abstract

One of Canvas’s strengths is the ability to scaffold learning materials and activities for students. The wide range of tools and approaches available to do this can be daunting. By taking a practical, methodical approach, and giving you a hands-on experience of designing and implementing a pathway, this workshop aims to give you the confidence to implement learning pathways in your own module sites on the LMS.

Bio

Ian is a Senior Lecturer Practitioner in Computer Games, teaching at Anglia Ruskin University since 2012. He has been experimenting with Canvas since the changeover was announced and has used learning pathways in deliveries to the 2017/8 level 4 Computer Gaming Technology students.

Poll Everywhere – James Trueman

Abstract

Do you want to assess students’ understanding, explore controversial topics, or engage students during and after your teaching sessions? Poll Everywhere (PE) can help you do just that! PE allows you to deliver planned or spontaneous polls and immediately visualise student responses. During this workshop we will look at the new Competition feature, and developments in access to Poll Everywhere at ARU. Remember to bring your mobile device and download the app.

Bio

James is Academic Lead, Assessment, Anglia Learning & Teaching.

Event Details

When:
14 September 2018, 09:30 - 17:00
Location:
Cambridge campus
Booking:

Book online via Business World – search for DigiFest and select the event in Cambridge