DigiFest 14 September – Cambridge

14 September 2018, 09:30 - 17:00
Cambridge campus

Book online via Business World – search for DigiFest and select the event in Chelmsford

Programme

Time  Activity
 9.30–10.00  Registration
 10.00–10.10
 Welcome
 10.10–11.00
 Keynote: Developing competencies for learning in the digital age – Steve Wheeler
 11.00–11.15
 Break
 11.15–12.10
 Lightning Strikes
  Dr Claire Pike
  Vanessa Ferguson and Paul Driver
  Dr Dan Gordon
  Dr Yvonne Norgett
  Dr Mat Timmis
 12.10–1.10  Teaching Room Technologies – Jason Williams and Sarah Gyles (AL&T and ITS)
 Data Protection: the law and what it means for me – Dawn Taylor and David Humphreys (University Secretary's Office)
 Using Canvas for real-time simulations – Cheryl Grayson (LAIBS)
 13.10–14.00  Lunch 
 14.00–14.45  Keynote: Why our Digital Strategy matters – Professor Iain Martin 
 14.45–15.15  Active learning toolkit – Dr Steve McDonald (LAIBS)
 Optimising use of Canvas capabilities to develop a fully rounded experience for science students – Dr Linda King (FST)
 The joy of failure and the power of play – Paul Driver (FHSCE)
 15.15–15.30  Break 
 15.30–16.00  Can Canvas tools and other technologies make team-based learning more efficient? – Dr Helen Benton (FST)
 LinkedIn Learning – Sarah Gyles (ITS)
 16.00–17.00  The Yellow Brick Road: Building learning pathways in Canvas – Ian Brown (FST)
 Poll Everywhere – Dr James Trueman (AL&T)


Developing Competencies for Learning in the Digital Age – Steve Wheeler

Abstract

The rapid proliferation and deployment of smartphones, pervasive computing, social and personal technologies is changing the higher education landscape. In this presentation I will argue that new media present new opportunities for learning through digital technologies, but that such opportunities will require new literacies. This is not just my view - it reflects the views of many other commentators including Lea & Jones (2011), Beetham et al (2009) and Lankshear & Knobel (2006). Essentially, the traditional literacies that have dominated higher education in the past are thought to no longer be sufficient in the face of recent changes. I will explore a range of new 'digital literacies and competencies', discuss the concept of 'digital fluency' and highlight some new and emergent pedagogical theories, including connectivism, heutagogy, paralogy and rhizomatic learning, that seek to explain how students are learning in the first part of the 21st century.

Bio

Steve is a Learning Innovations Consultant and former Associate Professor of Learning Technologies at the Plymouth Institute of Education where he chaired the Learning Futures group and led the Computing and science education teams. He continues to research into technology supported learning and distance education, with particular emphasis on the pedagogy underlying the use of social media and Web 2.0 technologies, and also has research interests in mobile learning and cybercultures. He has given keynotes to audiences in more than 35 countries and is author of more than 150 scholarly articles, with over 6000 academic citations. An active and prolific edublogger, his blog Learning with 'e's is a regular online commentary on the social and cultural impact of disruptive technologies, and the application of digital media in education, learning and development. In the last few years it has attracted in excess of 7.5 million unique visitors.

Lightning strike: Title TBC – Dr Claire Pike

Abstract

To be confirmed

Bio

To be confirmed

Lightning strike: Digitising Experience: The Creation and Application of Immersive Simulations in the Context of Social Work Training – Vanessa Ferguson and Paul Driver

Abstract

Detailed and elaborate spatial simulations are commonly used in the education and training of healthcare professionals. Learners benefit from replica operating theatres and clinical skills environments that enable them to gain insight from the hands-on aspect of authentic scenarios that permit them to apply there what they have learned in context. However, these physical recreations are expensive to build and extremely rare in the context of social work training. Our objective is to improve the learning experience for social work students, train safer social workers, and explore the feasibility of using digital simulations to train real world skills.
This talk is designed to appeal to anyone involved with or interested in the teaching of health and social care. In recognising the value of skills-based learning in this academic field, the authors have devised and delivered interactive skills session using immersive digital technology. This allowed students to explore environments that would have otherwise been inaccessible to them at this point in their training.

Bios

Vanessa is a social work lecturer at Anglia Ruskin University, Cambridge, UK. She worked in the adult mental health field for 7 years as a social worker, where she operated as an Approved Mental Health Practitioner and Team Leader for an adult crisis team before becoming a lecturer. Vanessa has an undergraduate degree in Psychology and Sociology, and a Master’s Degree in Social Work. She has a continued interest in mental health training.
Paul is an Educational Technologist at Anglia Ruskin University. He has 25 years of teaching experience and holds an M.A. in Creative Media Practice (Education). He is an award-winning materials writer, a teacher trainer, graphic designer, and book illustrator. Paul’s research interests span across many fields, exploring the roles of technology, virtual reality, game design, play, and embodied cognition.

Lightning strike: Title TBC – Dr Dan Gordon

Abstract

To be confirmed

Bio

To be confirmed

Lightning strike: Title TBC – Dr Yvonne Norgett

Abstract

To be confirmed

Bio

To be confirmed

Lightning strike: Utilising Canvas to develop practical competencies – Dr Mat Timmis

Abstract

The new Learning Management System, Canvas allows students to record and upload videos for you (the lecturer) and students to view and critique. This presentation will demonstrate :

  1. How you can develop practical competencies in our students using Canvas.
  2. How you can create a collaborative learning environment in Canvas.

Data will be provided to demonstrate the tangible benefit of this approach.

Bio

Mat is a Deputy Head for the Department of Sport and Exercise Sciences with a remit of developing Learning, Teaching and Assessment. In 2016 Mat was awarded his SFHEA and MA Education. He is particularly passionate about using digital technologies to improve student learning.

Teaching Room Technologies – Jason Williams and Sarah Gyles

Abstract

To be confirmed

Bio

Jason is Digital Media Specialist at Anglia Learning & Teaching (AL&T). He generates media for AL&T, including filming conferences and seminars, editing, taking photographs and collaborating with our team. Jason delivers staff development, including face-to-face, one-to-one, group, and online training. He creates and leads online courses such as Open Educational Resources in 15 minutes and Google Tools for Student Engagement. He works on learning, teaching and assessment projects and is currently leading on 5 and 10 Minutes of Digital Literacy.

Data Protection: the law and what it means for me – Dawn Taylor and David Humphreys

Abstract

2018 has seen the biggest change in data protection legislation for a generation. The privacy rights of EU citizens have been substantially enhanced which means the obligations on companies to protect personal data and demonstrate accountability is more demanding. Learn more in a short presentation tailored for the education sector, with tangible examples for both our academic community but also those in professional services. Find out what ARU has done to meet the new rules and get some practical advice so you can continue with ‘business as usual’ within the legal framework. Some examples (again applicable to our sector) of when it all goes wrong will also be presented. If you teach our students or access their records this one’s for you.

Bios

Dawn is Head of Compliance & Risk and is responsible for the GDPR implementation programme at ARU.
David is Information Compliance Manager and will start with ARU in early September from Essex County Council.

Using Canvas for real-time simulations – Cheryl Greyson

Abstract

Welcome to the simulated world of the marketing team in a busy UK supermarket! This is a one-hour, fully immersive and interactive experience using innovative technology-enhanced teaching and learning techniques. If you are interested in active and object-based learning and using Canvas as a live, experiential learning tool, then come along for the full student experience! This will be a fast-paced, lively workshop requiring your full participation so please arrive on time.

Bio

Cheryl is Acting Deputy Head of MET (LAIBS). Her research focuses on children’s digital brand relationships and preference. Cheryl is interested in teaching pedagogy, particularly active learning. Prior to working at ARU, she ran her own marketing consultancy and worked in advertising marketing at The Economist and Forbes Magazine.

Active learning toolkit – Dr Steve McDonald

Abstract

Active learning can transform the educational experiences of students, enabling them to achieve and surpass their goals (Biech (2015), Dunlosky et al (2013) Wolff et al. (2015)). What is clear is that universities need to quickly move to not only an inclusive curriculum, but to an active, collaborative learning environment to enable us as educators to provide a transformative educational experience. We need to be stimulating student’s curiosity and enabling their learning and build their confidence in working with others and problem solving. Facilitating the development of these skills for students is difficult to achieve with the traditional didactic method of teaching often associated with universities.
This session will demonstrate the early design and content of the Business School’s Active Learning Toolkit. The toolkit is designed to help staff to identify a variety of suitable active learning methods to introduce to their teaching.

Bio

Steve is the Director of Learning and Teaching at the Lord Ashcroft International Business School. He is the faculty’s Equality, Diversity and Inclusivity Champion, supporting the introduction of these areas into the curriculum. Steve’s PhD, explored dyadic friendships and their meanings in the workplace. He is developing the use of video blogging as a method of supporting and developing assessment literacy for both staff and students. He has been actively involved in the introduction of active learning, and is now developing a toolkit to support staff in adopting active learning.

Optimising use of Canvas capabilities to develop a fully rounded experience for science students – Dr Linda King

Abstract

In the Department of Biomedical and Forensic Sciences, we have worked closely with the faculty learning technologists in developing and enhancing both course and module Canvas sites. We wish to provide a rounded learning experience for the students by making full use of the capabilities Canvas has to offer. We also try to provide a consistent set of Canvas sites, so that specific information is easy to find, but we also encourage creativity by individual lecturers to provide a fully blended learning experience.

Bio

Linda is currently Deputy Head of the Department of Biomedical and Forensic Sciences, in charge of learning, teaching and curriculum. As such, she has led the departmental implementation of Canvas. She teaches on the Biomedical Science course, running two first year modules as well as contributing teaching to a number of other modules on the course.

The joy of failures and the power of play – Paul Driver

Abstract

Why do we avoid failure in real life but thrive on it in games? In many games you will lose a hundred times for every fleeting victory. Try, die, repeat. Try, die, repeat. How is this fun and what can we learn from it? This session will examine how failure, play, fun and learning are intertwined, looking at how specific game mechanics can be applied in learning design and the creation of learning materials.

Bio

Paul a Learning Technologist at ARU. He has 25 years of teaching experience and holds an MA in Creative Media Practice (Education). He is an award-winning materials writer, a teacher trainer, graphic designer and book illustrator. Paul’s research interests span across many fields, exploring the roles of technology, virtual reality, game design, and embodied cognition.

Can Canvas tools and other technologies make team-based learning more efficient? – Dr Helen Benton

Abstract

To be confirmed

Bio

To be confirmed

LinkedIn Learning – Sarah Gyles

Abstract

To be confirmed

Bio

To be confirmed

The Yellow Brick Road: Building a Learning Pathway in Canvas – Ian Brown

Abstract

One of Canvas’s strengths is the ability to scaffold learning materials and activities for students. The wide range of tools and approaches available to do this can be daunting. By taking a practical, methodical approach, and giving you a hands-on experience of designing and implementing a pathway, this workshop aims to give you the confidence to implement learning pathways in your own module sites on the LMS.

Bio

Ian is a Senior Lecturer Practitioner in Computer Games, teaching at Anglia Ruskin University since 2012. He has been experimenting with Canvas since the changeover was announced and has used learning pathways in deliveries to the 2017/8 level 4 Computer Gaming Technology students.

Poll Everywhere – James Trueman

Abstract

To be confirmed

Bio

To be confirmed

Event Details

When:
14 September 2018, 09:30 - 17:00
Location:
Cambridge campus
Booking:

Book online via Business World – search for DigiFest and select the event in Cambridge