Develop art skills relevant to the fast-moving computer games industry on modules designed with the help of key professionals. Learn how you can make an impact in games creation using visual research, creative experimentation and technical development, by working with programmers, audio technicians and musicians.
This course will equip you with 3D computer games skills in modelling, texturing and animation enabling you to create characters, environments and special effects. You’ll learn how to bring your creations to life with animation and interactive games software such as Unity 3D. You’ll be given access to the latest technologies, and supported by a dedicated Computer Graphics Technical Officer.
Thanks to our close links with other Cambridge School of Art courses, you’ll also get the chance to work with illustrators, animators, graphic designers and film students.
Our flexible modules will allow you to specialise in your chosen areas, and get a head-start on your career path in the digital arts.
With help from industry-based lecturers as well as our core teaching staff, you will learn about current practices for artists working in computer games. We have links with many local games companies including Ninja Theory, Sony Computer Entertainment Europe, Jagex and Frontier. We're also partners with the Global Science & Technology Forum, allowing our students access to cutting-edge research materials.
Course Leader: Baris Isikguner
The skills and knowledge you’ll learn on our Computer Games Art course will help you get a career in the gaming industry, but are also in demand across other sectors including film and television production, marketing, advertising, web design, production and broadcast media.
The management skills you’ll acquire can be transferred to project management roles in many different industries.
Our industry partners not only provide expert speakers for the course – they also get involved with our annual festival Brains Eden, co-organised by local gaming network Games Eden. This four-day event includes:
ARM, Sony Computer Entertainment Europe, Frontier and Just Flight have recently offered internships and work opportunities to our students.
Our Creative Front Cambridgeshire network runs a series of Creative Front Futures events, which will give you a taste of your chosen industry.
Anglia Ruskin University is a member of TIGA, the non-profit trade association that represents the UK's gaming industry.
You’ll show your progress through a combination of written and practical work.
Cambridge School of Art has been inspiring creativity since 1858 when it was opened by John Ruskin.
Engaging with current debates surrounding contemporary practice and with the state-of-the-art facilities, Cambridge School of Art houses light, bright studios, industry-standard film and photographic facilities, and 150-year-old printing presses alongside dedicated Apple Mac suites. Our digital art gallery, the Ruskin Gallery, exhibits both traditional shows and multimedia presentations, from national and international touring exhibitions and our own students.
We are the only university in Cambridge offering art and design courses at higher education level. A tight-knit community of artists, academics and over 900 students, we collaborate across our University, the creative industries, and other sectors. Cambridge is a centre for employment in the creative industries and there are rich opportunities for collaboration with the city’s entertainment, technological, scientific, arts and heritage industries.
Our graduates have a history of winning national and international awards and an excellent employment record. They include Pink Floyd's Syd Barrett and Dave Gilmour, Spitting Image creators Peter Fluck and Roger Law, and illustrator Ronald Searle, the creator of St Trinian's.
We’re part of the Faculty of Arts, Law and Social Sciences, a hub of creative and cultural innovation whose groundbreaking research has real social impact.
Your course will have a new home in Compass House, which will extend our campus along East Road. You’ll have the latest technology at your fingertips and be able to collaborate with other students on innovative projects to hone your skills.
Your learning will take place on a dedicated suite of high-end PCs with graphics tablets, all running top of the range 3D modelling, animation and compositing software such as Maya, Motion Builder, 3DS Max, After Effects, Mudbox, ZBrush, and Unity 3D.
You’ll also have access to our motion capture equipment and an arsenal of HD cameras and Digital SLRs (for HDRI capture). All your work will be supported by our dedicated Computer Graphics Technical Officer.
Estimated costs of materials across the three years is £500
Most English undergraduates take out a tuition fee loan with Student Finance England. The fees are then paid directly to us. The amount you repay each month is linked to your salary and repayments start in April after you graduate.
If you choose not to take out a loan you can pay your fees directly to us. There are two ways to do this: either pay in full, or through a three- or six-month instalment plan starting at registration.
You must pay your fees up-front, in full or in instalments. You will also be asked for a deposit or sponsorship letter for undergraduate courses. Details will be in your offer letter.Paying your fees
We offer most new undergraduate students funding to support their studies and university life. There’s also finance available for specific groups of students.
Grants and scholarships are available for:
We've a number of scholarships, as well as some fee discounts for early payment.
Your portfolio should:
It would also be useful, although not essential, for you to include the following:
If you’re invited to interview, we’ll send you a letter with more information about our portfolio requirements.
If you’re an international applicant, please host your portfolio online if possible and let us know the URL, or email it to us as a PDF. We’ll also accept CDs or hardcopy sent by post to our International Admissions Office, but please note that these will not be returned to you.
For more information, please download our digital portfolio pack.
Important additional notes
Our published entry requirements are a guide only and our decision will be based on your overall suitability for the course as well as whether you meet the minimum entry requirements. Other equivalent qualifications may be accepted for entry to this course, please email firstname.lastname@example.org for further information.
All tariff points must come from A levels. Points from AS levels cannot be counted towards the total tariff points required for entry to this course.
Entry requirements are for September 2016 entry. Entry requirements for other intakes may differ.
We welcome applications from international and EU students, and accept a range of international qualifications.
If English is not your first language, you'll need to make sure you meet our English language requirements for undergraduate courses.
If you don't meet our English language requirements, we offer a range of courses which could help you achieve the level required for entry onto a degree course.
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