Channel your creativity and join a multi-skilled team to develop the next generation of video games. On our arts-based MA, you’ll join the vibrant games and technology community based here in Cambridge that includes ARM, Frontier Developments, Jagex and Ninja Theory.
If you have a degree in an art and design or computer games-related subject, our course will allow you to specialise in games art at Master's level.
Based in the inspiring environment of our new Compass House Games Centre, you’ll learn all about best practice in the games industry. We’ll encourage you to work in design production teams, tackling a series of creative and technical challenges with programmers and industry professionals. You'll develop your design skills and learn how to create and publish successful games across a range of platforms.
Cambridge accounts for nearly 20% of the UK computer games industry, so it's a great place to study as we enjoy excellent links with the major games developers in the area. What's more, our Computer Games Centre offers studio space to local indie developers, who'll share their knowledge and experience with you.
We're partners with the Global Science & Technology Forum, allowing our students access to cutting-edge research materials.
While you're studying, we'll encourage you to take on work placements and collaborate on live projects with the games industry. You’ll also have the chance to enter games events, such as Brains Eden, which Anglia Ruskin hosts every year.
This course runs in parallel with our MSc Computer Games Development (Computing), reflecting the multidisciplinary nature of games creation.
Cambridge is one of the best places to do Computer Games Art because there are so many studios and you get to meet people in the industry before you've even finished the course.
Our MA gives you the chance to specialise in the design and technical implementation of computer games, whether you already have a games-related degree, or you're a recent graduate of a non-games-related degree who's looking to move into this area. Our course is also suitable if you work in another creative industry and are looking to move into games design and creation.
The skills you'll learn on this course are relevant to other forms of games - including board games and educational games - allowing you to consider a number of career options.
Interactive computer games is a relatively new medium; as the industry grows, you’ll find more and more opportunities to use the computing and creative skills you'll hone while studying here.
You’ll show your progress through a combination of written and practical work, carried out individually and as part of a team.
Cambridge School of Art has been inspiring creativity since 1858 when it was opened by John Ruskin.
Engaging with current debates surrounding contemporary practice and with the state-of-the-art facilities, Cambridge School of Art houses light, bright studios, industry-standard film and photographic facilities, and 150-year-old printing presses alongside dedicated Apple Mac suites. Our digital art gallery, the Ruskin Gallery, exhibits both traditional shows and multimedia presentations, from national and international touring exhibitions and our own students.
We are the only university in Cambridge offering art and design courses at higher education level. A tight-knit community of artists, academics and over 900 students, we collaborate across our University, the creative industries, and other sectors. Cambridge is a centre for employment in the creative industries and there are rich opportunities for collaboration with the city’s entertainment, technological, scientific, arts and heritage industries.
Our graduates have a history of winning national and international awards and an excellent employment record. They include Pink Floyd's Syd Barrett and Dave Gilmour, Spitting Image creators Peter Fluck and Roger Law, and illustrator Ronald Searle, the creator of St Trinian's.
We’re part of the Faculty of Arts, Law and Social Sciences, a hub of creative and cultural innovation whose groundbreaking research has real social impact.
Based at the new Compass House Computer Games Centre, a three-minute walk from our main Cambridge campus, you’ll have 24-hour access to a hub space with group work naturally forming a part of your studies.
The centre includes a start-up lab for small games companies, supported by Games Eden, the Cambridge Computer Games industry network. This will give you excellent opportunities to work in an entrepreneurial games environment.
All students on our Computer Games courses – undergraduate and postgraduate – have access to industry-standard PCs running Maya, 3DS Max, ZBrush, Mudbox, Motion Builder, After Effects, Unity 3D, and UDK. You’ll be able to use motion capture equipment, 3D monitors, VR equipment, graphics tablets, a render farm, HD cameras and digital SLRs (for HDRI capture).
Cambridge is home to nearly 20% of the UK’s computer games industry, including Sony’s Guerrilla Studios, ARM, Jagex, Ninja Theory, Frontier, Geomerics and a host of smaller indie developers. Our Computer Games Art department is a member of TIGA, the Business & University Games Syndicate, and a partner of the Global Science & Technology Forum, giving you access to cutting-edge research materials.
The part-time course fee assumes that you're studying at half the rate of a full-time student (50% intensity). Course fees will be different if you study over a longer period. All fees are for guidance purposes only.
You won't need to pay fees until you've accepted an offer to attend, but you must pay your fees up-front, in full or in instalments.How to pay your fees directly
You must pay your fees up-front, in full or in instalments. You will also be asked for a deposit or sponsorship letter/financial guarantee. Details will be in your offer letter.Paying your fees
Students taking up a place on this course are eligible to apply for the Mark Wood Art and Design Scholarship. This is a financial award to recognise and encourage excellence. For more details and the application form, please visit our Making a Difference website.
We've a number of scholarships, as well as some fee discounts for early payment.
Your portfolio should show that you have graduate-level competence in computer games art or a related subject, evidence of enquiry and experimentation that will show you can develop through postgraduate study and evidence of drawing skills (digital drawing preferred).
If you’re an international applicant, please host your portfolio online if possible and let us know the URL, or email it to us as a PDF. We’ll also accept CDs or hardcopy sent by post to our International Admissions Office, but please note that these will not be returned to you.
Portfolios should include:
Important additional notes
Our published entry requirements are a guide only and our decision will be based on your overall suitability for the course as well as whether you meet the minimum entry requirements. Other equivalent qualifications may be accepted for entry to this course, please email firstname.lastname@example.org for further information.
We welcome applications from international and EU students, and accept a range of international qualifications.
If English is not your first language, you'll need to make sure you meet our English language requirements for postgraduate courses.
If you don't meet our English language requirements, we offer a range of courses which could help you achieve the level required for entry.
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