Faculty:Faculty of Science & Technology
Department:Computing and Technology
Areas of Expertise: Computing and technology
Steve is experienced in game development, with particular focus on serious games and game based learning. His industry experience is in agile development and publishing games using the Unreal Engine.
Before joining Anglia Ruskin, Steve worked in the defence industry as a software engineer where he developed an interest in serious games. He also held senior positions in the IT industry, gaining experience of agile development processes. Steve has a specific interest in exploring how to make video games more accessible to the visually impaired.
As a STEM ambassador, Steve works closely with several schools to help promote STEM subjects and computational thinking. He's also provided consultancy services to external companies with particular focus on e-learning and game-based learning projects. He co-founded Seven Line Studios Ltd, a game development studio, developing games for iOS.
Away from work, Steve has an interest in medieval history and has held the title of World and European Field Archery Champion on two occasions.
Steven is a member of our Sound And Game Engineering Research Group.
Harris, S. and Linthe, T., 2013. Bacoom, iOS Game. iTunes (worldwide).
Harris, S. and Hewitt, S., 2011. ALT/ELN webinar recording: Getting Started with Serious Games. In: ALT/ELN webinar: Getting Started with Serious Games, 19 October 2011.
Harris, S. and Hewitt, S., 2009. ALT/ELN webinar recording: Instructional Design for Serious Games this recording accessible via Elluminate - 1HR 21 MINS). In: ALT/ELN webinar: Instructional Design for Serious Games, 8 December 2009.