Faculty:Faculty of Science & Technology
Department:Computing and Technology
Areas of Expertise: Computing and technology
Mike’s main area of expertise is in the application of computing technology in programming, software development, mobile application development and the application of artificial intelligence to real-world problems.
Mike has taught undergraduate, postgraduate and PhD research for over 20 years, with experience in higher education from the University of Kent, Essex University and the Open University, as well as Anglia Ruskin. His areas of interest change as technology changes but always focus on the desire to make computing a helpful and useful resource.
Mike’s research is in artificial intelligence (AI) and its application to real-world problems, such as the analysis and classification of large and complex data sets. Semantic data, ontologies and Big Data are also areas of interest as they provide both application areas and resources for AI development. Educational technology and the use of virtual and augmented reality are also areas of interest.
Mike is a member of our Usability & Educational Technology Research Area and our Semantic Web Technologies Research Area. Both form part of our Informatics, Computing and Electronics Research Group.
Hobbs, M., Luca, C., Fatima, A., Warnes, M.. Ontological analysis for dynamic data model exploration. Electronic Journal of Applied Statistical Analysis: Decision Support Systems and Services Evaluation, 5, Dec. 2014. Available at: <http://siba-ese.unisalento.it/index.php/ejasa_dss/article/view/14269>.
Sawyerr, W., Brown, E. and Hobbs, M., 2013. Using a Hybrid Method to Evaluate the Usability of a 3D Virtual World User Interface. International Journal of Information Technology & Computer Science, 8(2), pp.66-74.
Holley, D., Hobbs, M., Howlett, P. and Sawyerr,W., 2013. The chaotic science lab? Supporting trainee science teachers a cross-departmental project. Anglia Ruskin University Networks, 16, pp.51-58.
Hobbs, M., Holley, D., 2016. Augmented, Assessed, Addressed: Re-framing the curriculum for first year STEM students, INTED 2016, 10th Annual International Technology Education and Development Conference Valencia 7th March 2016.
Hobbs, M., Holley, D., 2015 Using Augmented Reality to Engage STEM students with an authentic curriculum. 2nd International Conference on e-Learning e-Education and Online Training, Sept 16th, 2015.
Holley, D., Hobbs, M., 2015 Students as Partners: Developing Augmented Reality in the classroom. ALDinHE 2015, The Learning Development Conference, Southampton Solent University, March 30th 2015.
Hobbs, M. and Sawyerr, W., 2014. Designing for Usability in 3D Virtual Environments. 2nd IEEE International Requirements Engineering Conference, August 2014, Karlskrona, Sweden.
Sawyerr, W., Brown, E. and Hobbs, M., 2013. Using a Hybrid Method to Evaluate the Usability of a 3D Virtual World User Interface. In: IISRC (Institute of Information Systems and Research Centre). Second International Conference on Human Computer Interaction & Learning Technologies, 5-6 March, Abu Dhabi, United Arab Emirates.
Holley, D., Hobbs, M. and Howlett, P., 2012. The Chaotic Laboratory: A Virtual World Simulation to support PGCE Science Teachers. ITTE conference, 5-7 July, St Anne's College, Oxford.
Hobbs, M., 2011. Cloud Based Content Control for Virtual Worlds, Creative Solutions for New Futures. ReLive11 Conference, Open University, Milton Keynes.