Computer Gaming Technology - Extended Four Year Degree

BSc (Hons)

Full-Time

This course is available in Clearing, call us on 0845 271 3333 for more information

Course overview

Our extended degree course features a general foundation in computing and technology in year 1. It is designed to meet the needs of people who wish to study for any Computing or Technology-related degree within the Faculty of Science and Technology at Anglia Ruskin University, but who may not have the appropriate educational background.

After successful completion of the Foundation year, students may opt to transfer to any of the Computing or Technology courses offered by the Faculty, or indeed continue with BSc (Hons) Computer Gaming Technology.
This first year provides a broad foundation. You will have the opportunity to study modules in a range of key areas of scientific enquiry as well as specialist areas that relate to your future degree course. It will equip you with the knowledge and skills required to begin studying at degree level, but more than that, it will also introduce you to university life and help you to enjoy the experience of learning within this stimulating and exciting environment.

If you remain on this degree course, you will continue years 2 - 4 of your study in Computer Gaming Technology are described below. If you choose to transfer to another Computing or Technology degree course within the Faculty you can choose from the following courses:

BSc (Hons) Audio and Music Technology
BEng (Hons) Electronics
BSc (Hons) Computer Science
BSc (Hons) Information Security and Forensic Computing
BSc (Hons) Business Information Systems
BSc (Hons) Network Infrastructure and Security

Additional course information

Years 2 - 4, BSc (Hons) Computer Gaming Technology

Currently worth almost £4bn, the UK video game industry is continuing to grow, and is projected to reach $86.7 billion in 2014. Our course, with its mix of theory and application, will focus on real world scenarios and give you a rounded experience in the complete development process of video games, from initial concept to development, quality assurance and possible publication.

Interested in pursuing a career in game developing, you will already be skilled in Science Technology Engineering and Maths (STEM) skills. Maths is an important part of our degree, as such skills will allow you to make much more interesting and innovative games.

Studying at our Cambridge campus, you will be surrounded by a dynamic and stimulating environment which hosts a mix of large and small studios and developers, including Sony, Frontier, Jagez, Inertia Games Studios, Eidolon Studios and PTM games.

You will make use of our dedicated Game Development Studio, which simulates a commercial studio, and boasts team computer desks and a large computer screen, developing your understanding and practical skills in creating interactive video games.

You will use our specialist software, which includes Unity 3D, Unreal Development Kit, Cry Engine, 3d Studio Max and development tools for C# and C++, version control and bug tracking software. You will also have access to a motion capture system, audio recording studios and video editing suites.

In year one you will develop programming skills and become familiar with a commercial game engine. You will consolidate your maths knowledge and learn how to develop rigorous test procedures and record detailed and reproducible bug reports. You'll then apply this knowledge to the production of a complete game.

In year two you will develop more advanced programming skills and formal software design principles. We will introduce you to the basics of 3D modelling and animation to facilitate communication with specialist artists. You will work with other students, including those from other disciplines, to create a substantially larger game by the end of your second year.

In year three you will complete a major innovative technical project related to game development. You will study several techniques in artificial intelligence in order to enhance the complexity of your games and you will also develop a portfolio in preparation for seeking employment.

You will have the opportunity to undertake a work placement on a flexible basis, and we are able to accommodate this when positions become available. We can often tie in placements to certain modules so they can be used towards credits for the degree.

By the time you graduate, you will be able to apply your programming and production skills to create virtual worlds of your own design. Crucially, these skills are no longer applicable just to games, but are increasingly valued by industry for use in teaching, marketing and simulations and serious games.

Level 3 core modules
  • Analytical Essentials.
  • Core Skills
  • Essential Electronics
  • Foundation Mathematics
  • Foundation Audio Technology
  • Fundamentals of Computing
  • Foundation Gaming Technology
Level 4 core modules
  • Introduction to Game Engine Technology

    Across the worldwide games industry, there are many development environments within which games and interactive experiences can be developed. These environments, or 'engines' can be complex environments, and act as the core stage in a long and potentially, complex production pipeline. A working knowledge of a game engine is vital in order to be able to implement even the simplest digital video game. Every game engine has its strengths and weaknesses. Some game engines are particularly strong at displaying large continuous open worlds; others may be optimised for the current generation of games consoles, while others are of particular interest when creating multi-platform games at minimal cost. This module seeks to provide students with an understanding of the common and transferable concepts within game engines and how such engines integrate into the production pipeline within a commercial games studio. Students will develop this understanding to a level where they will be able to understand the features of a commercial game engine and match these to the requirements of a specific project and in the process, select the most appropriate engine. Students will also gain a working knowledge of a commercial game engine and learn through first-hand experience, the typical tools and techniques for working effectively within a commercial game engine. These core skills will be transferable across a range of technologies and will serve as a strong foundation for future technical studies on the pathway. Assessment in the module will involve the implementation of a specified design within a commercial game engine.

  • Introduction To Programming

    This module provides an introduction to high level programming, requiring no prior programming experience. Students will use industry-standard tools and techniques to design, implement, test and document simple programs using a current programming language such as C#, Java or C++. The module will enable students to understand the principal components of a high-level program, laying the foundation for subsequent modules requiring structured programming ability. It will emphasise the principles of good programming practice and introduce the techniques required to develop software which is robust, usable and efficient.Assessment will consist of two staged assignments, with feedback to the student being provided at each stage to support the development of sound programming skills. By the end of the module, students should have sufficient mastery of a high-level programming language to allow them to design, implement and test simple programs. The skills taught within the module are intended to be directly transferable to the workplace and to provide a suitable foundation for students who will be expected apply programming skills in their later studies and future career.

  • Basic Maths for Technology

    This module is essential for students who need a solid background in basic mathematical techniques and analysis in order to pursue a degree programme in technology, physical, life or social sciences, economics or business studies. The module will help students to assess their existing mathematical skills and enable them to remedy any basic deficiencies. It will then develop the core mathematical skills needed for successful study at degree level in science, technology or business studies and also provide a basis for those students needing to undertake further mathematical study later in their degree. The module will be assessed by two in-class tests.

  • Introduction to Computer Gaming

    This module is an introduction to the study of gaming and development of computer games. The module uses standard computer platforms suitably equipped with 2D and 3D games development environments in which students implement a range of simple games. The teaching and learning of the module covers two separate, but mutually-dependent strands of study and activity. A theoretically-based strand of study looks at the fundamentals of game analysis, design, the requirements of interaction and an outline of game theory with its ideas of states, goals and strategies These ideas are foundational for both the analysis and design of games and will recur throughout subsequent modules. Alongside this analysis of game genre, forms, their historical and cultural significance provides an informed understanding of the user response to games. The practical strand of activity introduces the student to implementing a game using current specialist game development technologies. This practical strand helps (in concert with other modules not specific to gaming) to develop the fundamental skills of computer games development. These strands come together in the assignment for the module, a working game designed and built by the student. This will require the student to apply knowledge gained from the theoretical aspects of the module to survey and analyse existing games, to produce a theoretically well-founded games design, to plan the practical implementation of the game in a suitable technology, to carry out that implementation and to test and evaluate the result. The final game implementation will also include a design document and report outlining the process of game development and process.The student will be expected to demonstrate application of the theoretical concepts within the documentation and final game.

  • Quality Assurance in Game Development

    Creating video games is an extremely complex task requiring the co-operation of gameplay programmers, graphics programmers, AI programmers, artists, modellers, animators, and many other professions. Integrating assets from all these inter-dependent fields into an environment in which players can interact in unpredictable ways, inevitably creates a situation where errors or design flaws are discovered. The first task many players undertake when they first purchase a game is not to play it, but to download a patch to fix all the errors which were discovered in between sending the game to the publishers and for that game to reach the high street shelves. The games industry has, partly due to these challenges, gained a reputation for releasing commercial products which still contain many unresolved or undiscovered errors. Mistakes can also be costly during the development process. Errors or design flaws introduced early on in development can prove extremely expensive to rectify when they are finally discovered later in development. All major game developers and publishers have specialised Quality Assurance (QA) teams who spend many hours checking all aspects of the game to discover as many errors as possible prior to release. QA itself is often undervalued and less well recognised, but is in fact a vital part of the development process to ensure players have an enjoyable experience.This module seeks to introduce students to the importance of Quality Assurance within the development process of games. Student will learn how to test games effectively and learn how to communicate issues clearly and in a way that those errors can be reproduced by other developers. Students will also learn the how to use common bug tracking software and the common terminology used within QA departments. The assessment for this module will require students to develop and implement a test strategy, for a video game.

Assessment

Assessment in the Foundation Year is a mixture of coursework including practical work, in-class tests, presentations, and examinations.
Assessment in years 2 - 4 of Computer Gaming Technology (extended) is based chiefly upon the production of a number of specified games and applications. Evidence of appropriate analysis and design and use of appropriate tools and techniques will be evaluated.

Assessment is also via a mix of examination, personal learning plan and undergraduate major project.

Facilities

The university has recently invested £1.2 million in brand new Gaming and Recording studios. These are equipped with industry standard hardware and software throughout.

We also have extensive computing facilities and laboratories featuring a mix of Apple Mac and PC computers. There is also a fully equipped Electronics laboratory.

Special features

Our Department of Computing and Technology in Cambridge is in the heart of a diverse technical, media and gaming industry. Where Microsoft has a research centre, Sony has a development studio, JAGEX runs the Runescape MMORPG, and PS3 developers Ninja Theory, amongst others are in this locality.

Links with industry and professional recognition

Our department is a member of TIGA the association for games developers in the UK and is a member of 'Games Eden' the special interest group for game developers and associated industries in the East Anglia region.

Associated careers

Information on careers in Computer Gaming is given below.
For information on careers in other subject areas offered by the Faculty, please see the relevant course page listed below:

BSc (Hons) Audio and Music Technology
BEng (Hons) Electronics
BSc (Hons) Computer Science
BSc (Hons) Information Security and Forensic Computing
BSc (Hons) Business Information Systems
BSc (Hons) Network Infrastructure and Security

Careers in Computer Gaming Technology

Our course prepares you for entry into the computer game industry, and other related multimedia and animation industries in technical areas such as systems developer, programmer, designer, and in creative areas such as game design, content creation, 2 and 3D modelling and animation. We provide a broad based technically focused degree, but expect you to use options, projects and portfolio topics in your Level 3 modules to reinforce your skills for your target career.

Additionally the graduate skills of independent research, communication and teamwork are in high demand by all employers. So we expect you to progress rapidly from graduate and entry level posts in any of the technical and creative industries.


Work placements

Our full-time degree supports you if you choose to take a year out to work in industry while completing your studies. Currently there are no formal arrangements for gaining work placements through our University, but we do have industry contacts and have supported students who have transferred from full-time to part-time, to accommodate work commitments.
UCAS Tariff points: 40
Additional Requirements: GCSE(s) Required: 3 GCSEs at grade C including English and Maths
Entry requirements listed are for September 2013 entry. Entry requirements for other intakes may differ.
Please note AS levels are acceptable only when combined with other qualifications.

Applicants without the above requirements will also be given consideration and other prior learning / experience / work experience may be taken into account.

How to apply

UCAS code

I610

Location

Duration

4 years

Available starts

September

This course is available to UK & EU applicants only

Student finance

Open Day

Saturday 22 June
Undergraduate Open Day

Faculty

Science & Technology

Department

Computing & Technology

Contact us

UK and EU applicants:International applicants:
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