Digital humanities
Sequence: Artists' Film and Video Publication
Sequence is a publication that aims to promote and disseminate ideas and debates concerning contemporary artists' film and video - primarily from the perspective of its practitioners - in the form of artists' statements, project proposals, interviews, manifestoes and contextual essays. In the field of experimental film and video, practitioners often work across technology, from 16mm film to expanded digital projections, sometimes exploring the unique characteristics of their technology, and at other times exploiting the nature of cinema as a mixed medium. Sequence is published by no.w.here and is on sale at a range of bookshops and galleries, including Tate Modern and the BFI. An online version of the publication will also be available soon. The second issue of Sequence will be part funded by CoDE.
Contact: Dr Simon Payne
Richard Baxter's Correspondence
This project aims to produce a complete edition, in both print and electronic formats, of the complete correspondence of Richard Baxter (1616-1691). The archive contains over twelve-hundred letters and is primarily held at Dr Williams's Library, London. The project will make a critical contribution to scholarship on religion, dissent, religious politics of the mid-seventeenth century and epistolary culture in Britain and further afield. It complements the existing project to produce a complete edition of Baxter's autobiography, Reliquiae Baxterianae (eds. Neil Keeble, John Coffey and Tim Cooper), currently commissioned by Oxford University Press.
Contact: Dr Alison Searle
This project aims to produce a complete edition, in both print and electronic formats, of the complete correspondence of Richard Baxter (1616-1691). The archive contains over twelve-hundred letters and is primarily held at Dr Williams's Library, London. The project will make a critical contribution to scholarship on religion, dissent, religious politics of the mid-seventeenth century and epistolary culture in Britain and further afield. It complements the existing project to produce a complete edition of Baxter's autobiography, Reliquiae Baxterianae (eds. Neil Keeble, John Coffey and Tim Cooper), currently commissioned by Oxford University Press.
Contact: Dr Alison Searle
Festival of Oramics and Electronic Sound at the Science Museum
Dr Katy Price is working with the Science Museum to develop the use of creative writing as part of the process of co-curation, where different groups are invited to select and tell stories about objects to be displayed in a forthcoming exhibition on Electronic Sound.
The highlight of this exhibition will be the Oramics machine built by Daphne Oram, a pioneer of radiophonic sound and music whose early synthesizer works by converting drawings into sound. Katy is working with young people and women's groups, prompting them to write monologues and stories inspired by Daphne's music and by encounters with early sound recording machines such as the phonograph. The Electronic Sound exhibition will open in Summer 2011, accompanied by a performance event featuring products from the creative writing workshops.
Contact: Dr Katy Price
Nineteenth-century Children's Book Illustrations online
This project aims to digitise over 10,000 children's book illustrations from the nineteenth century. It will be the first archive of its kind, and will include illustrations from Anglophone books, primarily from the US, Canada, and UK. The resulting online database will have detailed metadata to allow full searchability, and will be made available to children, parents, teachers, and researchers interested in the 'classics' of children's books and visual culture for young audiences.
Please click images to enlarge.
Contact: Professor Eugene Giddens
This project aims to digitise over 10,000 children's book illustrations from the nineteenth century. It will be the first archive of its kind, and will include illustrations from Anglophone books, primarily from the US, Canada, and UK. The resulting online database will have detailed metadata to allow full searchability, and will be made available to children, parents, teachers, and researchers interested in the 'classics' of children's books and visual culture for young audiences.
Please click images to enlarge.
Contact: Professor Eugene Giddens
Worshipful Company of Stationers - Digitisation of Register 1551-1640
This project explores the possible digitisation of the Worshipful Company of Stationers' Registers, 1551-1640. These Registers are some of the earliest documents related to copyright in the world, and they include important evidence towards the history of printing and publishing in England. This proposed digital edition will include transcriptions in TEI XML, with appropriate metadata, and high-resolution scans or photographs.
Contact: Professor Eugene Giddens
This project explores the possible digitisation of the Worshipful Company of Stationers' Registers, 1551-1640. These Registers are some of the earliest documents related to copyright in the world, and they include important evidence towards the history of printing and publishing in England. This proposed digital edition will include transcriptions in TEI XML, with appropriate metadata, and high-resolution scans or photographs.
Contact: Professor Eugene Giddens
International Digital Audio Preserving, Restoring and Archiving Project
This collaborative project is centred on New York School composer Morton Feldman's 1953 composition "Intersection for Magnetic Tape". The realisation of this work is one of four pieces that formed part of John Cage's innovative 1952-54 Project of Music for Magnetic Tape. These compositions were the "surround-sound" music of their time, each comprising 8 channels of audio surrounding the audience. Digital analysis of materials relating to this composition will allow new insights into the working methods of the tape project as a whole, and the place of this composition within it. As a collaborative project between the disciplines of musicology and audio signal processing, we intend to unpick the interconnections between the scientific and cultural aspects of this work, both in terms of the original interconnectedness of the 1950s project, and of the outputs of the current research collaboration.
Contact: Dr Tom Hall and Dr Robert Toulson
This collaborative project is centred on New York School composer Morton Feldman's 1953 composition "Intersection for Magnetic Tape". The realisation of this work is one of four pieces that formed part of John Cage's innovative 1952-54 Project of Music for Magnetic Tape. These compositions were the "surround-sound" music of their time, each comprising 8 channels of audio surrounding the audience. Digital analysis of materials relating to this composition will allow new insights into the working methods of the tape project as a whole, and the place of this composition within it. As a collaborative project between the disciplines of musicology and audio signal processing, we intend to unpick the interconnections between the scientific and cultural aspects of this work, both in terms of the original interconnectedness of the 1950s project, and of the outputs of the current research collaboration.
Contact: Dr Tom Hall and Dr Robert Toulson
The 42 L project: a re-mediation for McLuhan
The 42L project is a collaborative creative practice-based project in celebration of the work of Marshall McLuhan. A digital image of one page of the Gutenberg 42-Line Bible will be sent electronically to twelve participating visual artists in locations all around the world. The artists have an open brief to produce a considered intervention upon the original text: to rubricate, erase, reconfigure, introduce marginalia and interlinear commentary, and create a new digital work from the elements of a seminal media artefact. Digital files of the completed works will then be sent back to Cambridge, where laser technology will be used to translate vector graphics into relief printing blocks. These will be printed using traditional relief printing processes , to produce an editioned series of works for exhibition in Cambridge and subsequently at universities and major library venues in the UK and Europe.
The project is selected as part of the Transmediale McLuhan in Europe 2011 programme network.
Contact: Will Hill
The 42L project is a collaborative creative practice-based project in celebration of the work of Marshall McLuhan. A digital image of one page of the Gutenberg 42-Line Bible will be sent electronically to twelve participating visual artists in locations all around the world. The artists have an open brief to produce a considered intervention upon the original text: to rubricate, erase, reconfigure, introduce marginalia and interlinear commentary, and create a new digital work from the elements of a seminal media artefact. Digital files of the completed works will then be sent back to Cambridge, where laser technology will be used to translate vector graphics into relief printing blocks. These will be printed using traditional relief printing processes , to produce an editioned series of works for exhibition in Cambridge and subsequently at universities and major library venues in the UK and Europe.
The project is selected as part of the Transmediale McLuhan in Europe 2011 programme network.
Contact: Will Hill
Ebooks and Ebook Readers
The inexorable advances of technology are making the eBook and the eBook reader available to a larger audience with every passing month. This project looks at questions such as: What functions are readers demanding from their eBook Readers? How are companies researching these needs, and what kind of trials have been and are taking place? How is the reading experience changed by eBook Readers? Do different types of texts (eg fiction, reports, articles) elicit different reading experiences? How can those experiences be measured and recorded? How does our notion of a text change (if at all) when we read through the lens of technology rather than through the physical page?
CoDE is also actively involved in networking Cambridge publishing companies.
Contact: Dr Samantha Rayner or Ian Bennett
The inexorable advances of technology are making the eBook and the eBook reader available to a larger audience with every passing month. This project looks at questions such as: What functions are readers demanding from their eBook Readers? How are companies researching these needs, and what kind of trials have been and are taking place? How is the reading experience changed by eBook Readers? Do different types of texts (eg fiction, reports, articles) elicit different reading experiences? How can those experiences be measured and recorded? How does our notion of a text change (if at all) when we read through the lens of technology rather than through the physical page?
CoDE is also actively involved in networking Cambridge publishing companies.
Contact: Dr Samantha Rayner or Ian Bennett
Adaptive and semantic browsing for digital images and sound
The project investigates the feasibility of applying adaptive browsing and semantic methodology to the task of browsing museum digital image archives and to produce a concept demonstrator that will provide a novel, personalised and engaging user experience for both virtual and physical museum visitors. The system will allow a user to guide their browsing experience simply by pointing at (or touching) images of interest to them, exploring a collection through image relationships, to unearth images and the stories behind them that may otherwise remain undiscovered. For his own part of the project, Julio D'Escriván focuses on the educational aspects of browsing audio/visual resources and applying ideas derived from gaming experiences.
Funded by EEDA
Contact: Julio D'Escriván
The project investigates the feasibility of applying adaptive browsing and semantic methodology to the task of browsing museum digital image archives and to produce a concept demonstrator that will provide a novel, personalised and engaging user experience for both virtual and physical museum visitors. The system will allow a user to guide their browsing experience simply by pointing at (or touching) images of interest to them, exploring a collection through image relationships, to unearth images and the stories behind them that may otherwise remain undiscovered. For his own part of the project, Julio D'Escriván focuses on the educational aspects of browsing audio/visual resources and applying ideas derived from gaming experiences.
Funded by EEDA
Contact: Julio D'Escriván
European Storytelling Archive
The aim of this project is to create an archive of subtitled digital films of oral storytelling drawn from a wide range of European languages and cultural traditions. We have chosen to create a video archive in order to preserve not only the texts of the stories, but also the non-verbal narrative and performance techniques of a wide range of storytellers.
This will be of use to both the study of scholars and to teachers who wish to encourage their pupils / students to tell and record their own stories, giving them the opportunity to contribute to the archive themselves. To encourage these additional contributions we plan to develop a suite of open source software tools through which school pupils and FE/HE students will be able to create their own digital stories using computer technology and social media as a contemporary analogue of oral transmission. We also plan to create a virtual environment for communication and self-initiated, peer-supported creative learning - an online European Story Map - through which these contributions can be shared to stimulate and encourage further storytelling.
The photographs feature Kevin Crossley-Holland and Dr Jack Snipes, patrons of the European Storytelling Archive.
Supported by the British Academy (Small Research Grant).
Contact: Dr Mick Gowar
The aim of this project is to create an archive of subtitled digital films of oral storytelling drawn from a wide range of European languages and cultural traditions. We have chosen to create a video archive in order to preserve not only the texts of the stories, but also the non-verbal narrative and performance techniques of a wide range of storytellers.
This will be of use to both the study of scholars and to teachers who wish to encourage their pupils / students to tell and record their own stories, giving them the opportunity to contribute to the archive themselves. To encourage these additional contributions we plan to develop a suite of open source software tools through which school pupils and FE/HE students will be able to create their own digital stories using computer technology and social media as a contemporary analogue of oral transmission. We also plan to create a virtual environment for communication and self-initiated, peer-supported creative learning - an online European Story Map - through which these contributions can be shared to stimulate and encourage further storytelling.
The photographs feature Kevin Crossley-Holland and Dr Jack Snipes, patrons of the European Storytelling Archive.
Supported by the British Academy (Small Research Grant).
Contact: Dr Mick Gowar
Media Archaeology as Transdisciplinary Methodology for Digital Culture Research
The research offers new theoretical ideas that discuss the challenges for the methodology and theories of media archaeology in the 21st century. Media archaeology is an emerging methodological and theoretical approach to themes of media history in the age of new media, cultural heritage and sites of memory, as well as the changing notions of the archive in the midst of social media culture. It represents one of the new key trends in media studies, something that could be labelled as new "media studies". This research takes place in a variety of institutions in addition to CoDE, and the chief investigator Dr Jussi Parikka will also be affiliated with the Science Museum London as well as in Berlin at the Humboldt University Media Studies.
The research offers new theoretical ideas that discuss the challenges for the methodology and theories of media archaeology in the 21st century. Media archaeology is an emerging methodological and theoretical approach to themes of media history in the age of new media, cultural heritage and sites of memory, as well as the changing notions of the archive in the midst of social media culture. It represents one of the new key trends in media studies, something that could be labelled as new "media studies". This research takes place in a variety of institutions in addition to CoDE, and the chief investigator Dr Jussi Parikka will also be affiliated with the Science Museum London as well as in Berlin at the Humboldt University Media Studies.
The project investigates both theoretical questions as well as practical collaboration possibilities for future knowledge exchange with relevant archive and heritage institutions, especially focusing on technological and media cultures. Forthcoming publications from this project include Media Archaeologies (co-edited by Erkki Huhtamo and Jussi Parikka, forthcoming from California University Press in 2011) and Media Archaeology (by Jussi Parikka, contracted with Polity Press).
Supported by the London Science Museum, Alexander von Humboldt Foundation and Anglia Ruskin sabbatical scheme.
Contact: Dr Jussi Parikka
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