Interaction Revision
A talk by Michael Nitsche
Date: Wednesday 23 February 2011
Time: 14.00
Venue: Helmore 210, Anglia Ruskin University, Cambridge
A central theme of Human Computer Interaction and digital media is the idea that we interact with computers to affect something inside the digital domain - whether this be an avatar, a word file or a simulation of some kind. This talk will attempt to turn the tables and instead focus on the physical side of the interaction: the human activity and the space it is performed in. Space and tangible interaction are discussed with the help of Performance Studies concepts that help us to shine a different light on our interaction with digital technology as a different kind of human-centered computing.
Michael Nitsche works as Associate Professor in Digital Media at the School of Literature, Communication & Culture (LCC) at the Georgia Institute of Technology where he teaches mainly on issues of spatiality and performance in digital media. He is fascinated by the intersection of the digital with the physical domain and explores these borderline areas in video games, mobile technology, and digital performances. This work is conducted within the Digital World and Image Group, directed by Nitsche, and is funded by the NSF as well as industry partners such as Google and Alcatel Lucent. Nitsche has contributed to numerous journals and conferences, his first book, 'Video Game Spaces', was published at MIT Press in early 2009, his second, 'The Machinima Reader' (co-edited with Henry Lowood, MIT Press) is scheduled for spring 2011.
Date: Wednesday 23 February 2011
Time: 14.00
Venue: Helmore 210, Anglia Ruskin University, Cambridge
A central theme of Human Computer Interaction and digital media is the idea that we interact with computers to affect something inside the digital domain - whether this be an avatar, a word file or a simulation of some kind. This talk will attempt to turn the tables and instead focus on the physical side of the interaction: the human activity and the space it is performed in. Space and tangible interaction are discussed with the help of Performance Studies concepts that help us to shine a different light on our interaction with digital technology as a different kind of human-centered computing.
Michael Nitsche works as Associate Professor in Digital Media at the School of Literature, Communication & Culture (LCC) at the Georgia Institute of Technology where he teaches mainly on issues of spatiality and performance in digital media. He is fascinated by the intersection of the digital with the physical domain and explores these borderline areas in video games, mobile technology, and digital performances. This work is conducted within the Digital World and Image Group, directed by Nitsche, and is funded by the NSF as well as industry partners such as Google and Alcatel Lucent. Nitsche has contributed to numerous journals and conferences, his first book, 'Video Game Spaces', was published at MIT Press in early 2009, his second, 'The Machinima Reader' (co-edited with Henry Lowood, MIT Press) is scheduled for spring 2011.
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