Seb Franklin

Seb Franklin


CoDE Research Fellow



Room:
Helmore 257

Email:
seb.franklin@anglia.ac.uk

Office hours:
Wednesday 15.00-17.00




Seb has recently completed his doctoral studies at the University of Sussex, and his research interests are in the fields of critical theory, digital media (especially videogames), network culture, aesthetics and film theory.

His current research is specifically focused on the historical intersection between cybernetics, narrative and digital media. This work intervenes in existing debates on the relationship between pre- and post- digital media, which conventionally focus on ways in which 'new' media inherit visual and narrative form from older ones, by identifying an emergent cybernetic logic across a breadth of both digital and non-digital cultural objects from the mid-twentieth to the early twenty-first centuries, positing the emergence of interactive media as part of a broader set of historical transformations. A major thread of this research is concerned, for example, with the formal and aesthetic transformations that can be witnessed in non-interactive media (particularly film) after the emergence of software systems and videogames.

His recent writing has appeared in the CTheory and Symploke journals. This work focuses on emergent forms of alternative videogame use by both hobbyists and digital artists, and specifically analyses the ways in which they manifest specific formal and social implications of digital culture. Other recent articles (currently under review or in progress) expand his interest in the history and politics of networks and the relationship between narrative and digital media. These works posit the network form and the relationship between analogue and digital screen media as the primary sites for examining the cultural shifts of the late twentieth and early twenty-first centuries.



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